About AnalisesR6
What the platform tracks, how the data is built, and who it is for.
AnalisesR6 was created to answer a simple question that generic stat trackers usually don’t: what actually happens, map by map, in competitive Rainbow Six Siege? Instead of publishing only final scores, the platform breaks every match down into rounds, bans and kill timing, then rolls that data up into team and player profiles.
The project is maintained by a single person who follows the competitive scene closely and builds the site as a side project, not a commercial product.
What you’ll find here
Match-by-match data
Every scoreboard, ban and kill timeline is logged at the round level, not scraped from summary pages, so team and player pages reflect what actually happened on each map.
Global league coverage
Tier 1 and Tier 2 leagues across every region are tracked, following the road each team takes toward qualifying for the Six Invitational.
Built for comparison
Head-to-head records, ban priority, kill timelines and form trends are computed the same way for every team and player, so numbers stay comparable across matches and tournaments.
Independent project
AnalisesR6 is not affiliated with Ubisoft or any league organizer. It is run and maintained independently, built from publicly available match broadcasts and results.
Where the data comes from
Statistics are compiled from official match broadcasts and publicly available results for each league and tournament. Each match is reviewed and entered manually or semi-automatically, which is why coverage grows gradually as new events are played rather than appearing all at once.
Who it’s for
Analysts, casters and content creators preparing coverage of an upcoming match, fantasy players picking their roster, and fans who want more than a final scoreline before or after a match.
Questions or corrections
Found an error in a match or profile, or have feedback about the site? Reach out through the Contact page. For details on data use and rights, see the Terms of Use.
